

Shadow Warriors has amazingly realistic melee combat, beautiful graphics and is fun in short doses. It also gives me the impression of making the game feel longer than it otherwise would be. It makes the player feel like they are trapped or forcibly blocked off from experiencing the world at their pace. The problem with such a mechanic is that it slows down the overall pace of the games. In addition, it makes the game feel incredibly repetitive. The main reason for this mechanic is to ensure that the game doesn't suffer any frame rate issues due to large amounts of enemies. Only after defeating all the enemies can the player progress to the next area where this repeats. I do not deny that the reboot is a damn fine game in its right, but it has that typical modern issue that other titles of its kind also have. Such titles would include Serious Sam and Painkiller. The problem with the games is that while in combat, players are locked in a certain room or area. One of the more recent FPS games that I played is Shadow Warrior. Shadow Warrior is a reboot of 3D Realms 1997 controversial title of the same name. My two favorite genres of a video game are that of the FPS and RPG. Let's take a look at modern games before having some blasts from the past. Why is this the case? What is it that old video games have that make me come back to them time and time again? Let's take a look at some old and modern games and see what it is old games have that modern games don't.
